MISSION FILE / WPN-08

Weapons & Damage Data

Every Maverick awards one special weapon. This v1.00.4 matrix connects all 8 weapons to their source boss, weakness target, direct damage constants and ammo model.

REFERENCE STATEDATA v1.00.4CONFIRMED
01 / WEAPON ENERGY

Complete weapon matrix

Listed damage values are v1.00.4 references, not a promise of final DPS in every encounter.

WeaponSource bossWeakness targetDamage std / chgAmmo std / chg
Wind TorrentWind TorrentSkyblade SquirrelSubterra Scorpion6 / 122 / 6
Flare BurstFlare BurstArson VulpineBog Snapper4 / 81 / 1
Jolt SeekerJolt SeekerRail RaccoonHydro Axolotl6 / 81 / 2
Hydro BreakerHydro BreakerHydro AxolotlArson Vulpine4 / 81 / 1
Cryo ShardCryo ShardTundrion BearStellar Primate4 / 101 / 2
Sand SpreaderSand SpreaderSubterra ScorpionTundrion Bear12 / 162 / 2
Comet SplitterComet SplitterStellar PrimateSkyblade Squirrel6 / special1 / continuous_drain
Boulder BouncerBoulder BouncerBog SnapperRail Raccoon6 / 81 / continuous_drain
MODEL NOTE

Charged behavior is not uniform

Boulder Bouncer and Comet Splitter use sustained/interval-style ammo behavior rather than a simple one-time charge cost. Comet Splitter's charged form has no listed direct-damage value in the current data, so the table labels it “special” instead of inventing a number.

DIFFICULTY FACTORS

Raw enemy-damage multipliers

The v1.00.4 values use Easy 2×, Normal 1× and Hard 0.5× enemy-damage factors. Boss weakness damage is shown separately on the boss route page.