MISSION FILE / WPN-08
Weapons & Damage Data
Every Maverick awards one special weapon. This v1.00.4 matrix connects all 8 weapons to their source boss, weakness target, direct damage constants and ammo model.
REFERENCE STATEDATA v1.00.4CONFIRMED
Complete weapon matrix
Listed damage values are v1.00.4 references, not a promise of final DPS in every encounter.
| Weapon | Source boss | Weakness target | Damage std / chg | Ammo std / chg |
|---|---|---|---|---|
| Skyblade Squirrel | Subterra Scorpion | 6 / 12 | 2 / 6 | |
| Arson Vulpine | Bog Snapper | 4 / 8 | 1 / 1 | |
| Rail Raccoon | Hydro Axolotl | 6 / 8 | 1 / 2 | |
| Hydro Axolotl | Arson Vulpine | 4 / 8 | 1 / 1 | |
| Tundrion Bear | Stellar Primate | 4 / 10 | 1 / 2 | |
| Subterra Scorpion | Tundrion Bear | 12 / 16 | 2 / 2 | |
| Stellar Primate | Skyblade Squirrel | 6 / special | 1 / continuous_drain | |
| Bog Snapper | Rail Raccoon | 6 / 8 | 1 / continuous_drain |
MODEL NOTE
Charged behavior is not uniform
Boulder Bouncer and Comet Splitter use sustained/interval-style ammo behavior rather than a simple one-time charge cost. Comet Splitter's charged form has no listed direct-damage value in the current data, so the table labels it “special” instead of inventing a number.
DIFFICULTY FACTORS
Raw enemy-damage multipliers
The v1.00.4 values use Easy 2×, Normal 1× and Hard 0.5× enemy-damage factors. Boss weakness damage is shown separately on the boss route page.